package map.terrain;

import map.MapObject;
import map.PlayerEntity;
import map.SurfaceLevel;

public class LiquidEnterableTerraint extends BasicTerrain {

	public LiquidEnterableTerraint(String imageSource, SurfaceLevel level) {
		super(imageSource, level);
	}

	public LiquidEnterableTerraint(String imageSource) {
		super(imageSource);
	}

	

}

